Devlog
- March 28, 2026 by XDevs#AI, #RPG, #indie, #experimental, #Game DesignOne of the biggest hurdles in developing The-Last-Glass wasn't getting the AI to talk—it was getting it to stop "helping" the player into a dead end. The Problem: The "Yes-And" Trap In traditional i... Continue reading

- March 24, 2026 by XDevs#RPG, #indie, #experimental, #Game Design, #AII’ve spent the last few months obsessed with a single frustration: Why is dialogue in massive RPGs—even the ones with $100M budgets—still just a multiple-choice test? We’ve all been there. You... Continue reading

