<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>The Last Glass Devlog - itch.io</title><link>https://xdevs.itch.io/the-last-glass</link><description>A quiet night. A dead owner. And a scene with a story that doesn&#039;t add up</description><item><guid>https://xdevs.itch.io/the-last-glass/devlog/1471956/-solving-the-ai-drift-why-llm-npcs-are-too-good-at-lying</guid><title>🛠️ Solving the &quot;AI Drift&quot;: Why LLM NPCs are too good at lying</title><link>https://xdevs.itch.io/the-last-glass/devlog/1471956/-solving-the-ai-drift-why-llm-npcs-are-too-good-at-lying</link><pubDate>Sat, 28 Mar 2026 17:03:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2MzczNDY1LnBuZw==/400x224%23c/S%2B95vp.png" class="post_image"/><p>One of the biggest hurdles in developing The-Last-Glass wasn&#039;t getting the AI to talk—it was getting it to stop &quot;helping&quot; the player into a dead end. The Problem: The &quot;Yes-And&quot; Trap In traditional i...</p>]]></description></item><item><guid>https://xdevs.itch.io/the-last-glass/devlog/1468189/beyond-the-dialogue-tree-why-100m-rpgs-are-still-choice-based-spreadsheets</guid><title>Beyond the Dialogue Tree: Why $100M RPGs are still &quot;Choice-Based&quot; Spreadsheets</title><link>https://xdevs.itch.io/the-last-glass/devlog/1468189/beyond-the-dialogue-tree-why-100m-rpgs-are-still-choice-based-spreadsheets</link><pubDate>Tue, 24 Mar 2026 14:36:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2MzA0Nzg3LnBuZw==/400x224%23c/OUCVWJ.png" class="post_image"/><p>I’ve spent the last few months obsessed with a single frustration: Why is dialogue in massive RPGs—even the ones with $100M budgets—still just a multiple-choice test? We’ve all been there. You...</p>]]></description></item></channel></rss>